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Adventure Pack 0.7 just released on STEAM with 20% Discount

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Hi Everyone

Before reading on we would recommend you all to scroll down to the “Behind the scene of Wartile- Setting up the music” paragraph and set the music to run in the background as you read on. It just makes our Announcement sound much cooler.

We are thrilled to finally be able to release the Adventure Pack 0.7 that brings two new Battle Boards, a fully enhanced Campaign menu and a few new Battle Cards into the mix.

 

 

 

 

 

 

One of the new Battle boards will take you to Jotunheim the land of giants. In the quest to unravel the secrets of the gods you learn about Mimir’s well of Wisdom, from where Odin sacrificed an eye for a sip of its water to gain incomprehensible Wisdom.

The second Battle Board we have added are leading down into the deep caves below Jotunheim, where the Frost Giants and the Jotun Wargs protect their territories against intruders.

Merchant menu overhaul

We’ve received a lot of feedback on two parts of the game we needed to address. First that inability to properly compare items and the lack of ability to compare items in the merchant with items equipped with figurines.

  • The merchant now allows you to browse owned items and compare owned items
  • The merchant now allows sorting your inventory according to items in the shop (by selecting the item)
  • The merchant now handles both selling and buying, as opposed to the Customization screen handling selling of items.

Note that we are still monitoring feedback on the merchant and aim to make more improvements to the functionality and visual layout.

Campaign Menu improvements

  • Added a contextual “hint” for each menu to help players understand the menus
  • Various menu art updates and menu polish
  • Added highlights to help players notify them which menus new things have unlocked in.
  • Added tooltips to many parts of the menu that was previously unexplained
  • The stat card has received an art overhaul (pending more changes later).
  • The stat card now shows the unit name instead of unit type.
  • The ability cards in the tavern should now have more readable text. Hovering over ability cards will now make them larger to help readability.

Other Improvements

  • Added a new introduction screen when starting a new game
  • Added a Credits menu
  • Various improvements to sound/music in the game
  • Various new sound/music in the game
  • Improvements to certain figurine bones/animations
  • Loading screen improvements.
  • The deck builder no longer shows duplicate cards. This should help clarify that you can only have 1 of each card in your deck.
  • Improved animation feedback in the deck builder to help explain what is going on

Behind the scene of Wartile- Setting up the music

Our Sound designer shared a while back a small video of how he was building and testing the music setup in Wartile using the unreal engine.

“ I have taken apart my originally 16 seconds slow paced action music and added randomization to it. All to make it sound interesting, evolving and dynamic instead of being just a repetitive annoying static loop. Those 16 seconds of music easily turned into more than 4 minutes in this video. Longer than each action event will ever last in the game.”

The google questionnaire

Some of you might know that we ask for feedback through a questionnaire from the exit menu. This time we have made a more thorough questionnaire to help us get a better overview of your thoughts about certain features, figurines or battle boards in Wartile. It will take about 7-10 minutes and your input is a great help for us to understand the game experience from your perspective better.

Before signing out, we wanted to share this amazing concept art of the Ice Giant roaming the realm of Jotunheim. That was all from the developer office in Copenhagen; we hope that you will enjoy the update.

Best regards

The Wartile Dev Team

What’s Cooking ?

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Hi Everyone

It’s about time to reveal some of the things we are working on.

Since our last update, we have received a massive amount of feedback both through the steam discussions but also from our Google Questionaire and are trying to keep up with all the suggestions on how we can make Wartile a better game.

20% discount on Wartile
As you might have noticed, we are running a 20% discount on the Steam Autumn sale until the 28th November.

Wartile Original Soundtrack
We would also highlight the great work that our Music Composer and Sound Designer Simon Holm List [tiktaktones.com] Simon Holm List have made with the Wartile Original Soundtrack that can be acquired as a DLC to Wartile.

Now let’s take a look at what’s cooking.

The Campaign menu
Art update to the UI used to navigate between scenes in the Campaign Map
Each scene in the Campaign map now has names.
Improved UI setup and functionality on all menus used in the various scenes on the campaign map

The Merchant
We had lots of request from our community regarding the usability of the merchant, and we have made a thorough rework of how it works. Now it will be possible to compare stats on items with equipment already owned. All buying and selling are handled by the merchant from now on.

The Jotunheim Battle board
Jotunheim is one of the nine realms mention in Norse mythology as the home of the giants and will set the scene of one of the new battle boards in the campaign.

Niflheim and Mimir’s well of Wisdom
As you adventure deeper into the ice caves of Jotunheim, will see Niflheim in your quest for a drop of water from Mimir’s well of Wisdom. This is the setting for another battle board that we are working on.

Rewards Overhaul
We’re also working on a rewards overhaul that aims to bring the battle board difficulties into the game progression in a proper manner. The goal is to add cards/equipment to unlock at every difficulty and add better feedback that helps define when to enter the difficulties. These changes are the first step in that direction.

  • Progression overall is currently not changed
  • All rewards now unlock on completing a map on a certain difficulty instead of when completing secondary-objectives
  • Secondary objectives now only affects unlocking higher difficulties and the score
  • A reputation system will help the player evaluate how hard a battle board tier is, compared to his/her progression.

So when will we release?

Question from Boris always Boris

“So … are you going to release the game anytime soon?
“next month” back in September is October(ish), now it is fast approaching December(ish).”

We know that we said that the final release of Wartile should have happened around these months. Sadly, we have to announce today that we will need a bit more time.We had to decide if we wanted to rush toward the planned release or spend a bit more time polishing and tweaking the game to reach a quality level we can be proud of and that match your expectations.

Our awesome Fan Localization team have been busy translating Wartile into their native languages. Here is a list of languages that we currently are supporting and constantly updating thanks to their awesome contribution.

  • Danish
  • German
  • French
  • Spanish
  • Japanese
  • portuguese
  • Polish
  • Russian

Again thanks a lot to our Fan localization team for bringing Wartile out to a broader audience.

That was everything, for now, we are looking forward release our next major update and hope it will be anytime soon.

Have a nice weekend everyone

Best regards

The Wartile Dev Team

Content Update 0.4.6.0

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Hi everyone

We are very excited to finally release our first content update for Wartile. It has taken us a bit longer than we anticipated, but we believe it’s a solid update, and one which will add more content while also improving the overall quality of the game.

The highlight of this content update is The Rescue battle board that introduces a new stealth oriented gameplay experience requiring you to plan and execute some swift attacks to avoid triggering an alarm thus compromising your mission. To accomplish this a correct figurine lineup and well assembled card deck will make a big difference on the battlefield.

We hope that this update will be well received and can ensure you that the next update is in full production. Please spend a few moments to give us your feedback about the game and the update here in the steam community or through the Detailed Feedback link when exiting the game.

The update also contains many other enhancements and improvements based on all the community feedback we have been receiving, please refer to the patch notes below for the full overview.

https://www.youtube.com/watch?v=PoLgD_7CFu8


Patch notes 0.4.6.0

Tears of Eir (Tutorial)

  • Tutorial now includes additional tutorial elements.
  • Explanation of unit targeting and how to change target attack
  • Explanation of godly and tactical cards
  • Explanation of battle points
  • Explanation of unit ability cards
  • Tutorial includes a secondary object “It’s a Trap”, that unlocks the “Trap” tactical card.
  • Units on first difficulty has been nerfed slightly

Lost Norse

  • Secondary objective “Destroy the Boats” now unlocks a new godly card: “Curse of Old Age” (!!! Missing art)
  • Ancient Leader and Ancient Norse now includes a small surprise on death.
  • The cave no longer contains a trap to find and pick up. (see Tears of Eir changes)

Hillside

  • Hillside has been made significantly easier on first difficulty. It was really hard to start with.
  • Secondary objective “War Rings” now unlocks new godly card “Heimdallr’s Vigil”)
  • “War Rings” objective has seen various changes
  • Rings now drop from “Heidrun Leaders”
  • Heidrun Leaders has been moved around
  • “Warhorn” objective has seen various changes
  • Objective is now called “Gjallarhorn”
  • The objective has been moved into the final cave.

Coastline

  • Completing Coastline now also unlocks Strength of Magni Godly Card

New Coastline by Night

  • Added new coastline battle board variation called “Kings Favor”. This features a new stealth-like mechanic that will challenge players timing and tactical skills.

UI

  • Godly/Tactical and Unit Ability cards has been adjusted to reduce clipping through the terrain.

Ability Cards

All player figurines now have unique abilities.

Warrior Leader (Guy with yellow hair)

  • Ability 1: Shield Bash
  • Ability 2 (New): Banner: Places a banner on a free tile that buffs nearby friendly units attack and defense skill.
  • Ability 3 (New): Armor Break: Perform a violent attack that significantly debuffs defense skill and armor for the duration.

Norse Hunter (Guy with no hair)

  • Ability 1 (New): Taunt: Will make all enemy units in range target this unit with their attacks for the duration. In addition they receive a minor defense debuff.
  • Ability 2: Shield Wall
  • Ability 3: Shield Push

Spearman of the South

  • Ability 1: Immobilize
  • Ability 2 (New): Action Surge: The spearman reduces his movement cooldown significantly and increases movement range. In addition, he receives a minor bonus to attack speed.
  • Ability 3 (New): Spear Wall: The spearman focuses on a tile, attacking and pushing back any unit that steps onto that tile. This deals a massive amount of damage.

Brute of the Wolf Clan

  • Ability 1: Kick to the Groin
  • Ability 2: Forceful Attack
  • Ability 3 (New): Wrath of Idunn: The brute cannot die for 15 seconds and heals a minor amount of health of the duration.

Godly & Tactical Cards

  • New card: “Heimdallr’s Vigil”: Gives a major defensive bonus to a target figurine.
  • New card: “Curse of Old Age”: Target figurine fall to sleep for 8 seconds.
  • New card: “King’s Favor”: Summons a viking warrior to help you for a while.

WARTILE Launches on Steam Early Access

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Hi fellow Wartile Warriors

I hope you are ready to loot and plunder the spoils of the world, at least the world of Wartile. As a team we are extremely proud to have reached this huge milestone and are happy to be able to share it with all you guys.

Visit the Wartile Store Page

Ingame_Heidrun_Small

Since our last update we have been focusing on getting as many new features into the game as possible, before the Early Access, while also focusing on stability and accessibility. We have not succeeded 100% in all areas, but we will be spending some energy in the upcoming weeks, to improve the accessibility and communication in the game.

Lets take a look at some of the new features.

Ingame_CampaignBoardThe Campaign board
We have made a big art overhaul on the Campaign board, granting each section (figurine customization, figurine collection, card deck and the new Tavern, its own little box, with a fitting background. It’s a great improvement but still far from done.

HighresScreenshot00135Unlock-able difficulty stages
Each battle board now unlock up two new difficulty levels. These difficulty levels should offer the player a steep change in difficulty and I most cases better stats and equipment is needed to complete the higher levels.

The Norse Tavern
In the tavern, you can now view all the unlocked figurines during your play and if you have the gold to pay them and the fame to impress them you can hire them to your collection of Vikings. Changes to the item setup in the customization section.

Relics / Way points
The relics placed around the maps can now be used to save your progress on the map. If dying later on board, you can choose to load your progress from that way point instead of restarting the whole mission.

Story Cards & Objectives
Most story parts have been changed and we will introduce the main objectives with the main theme “Spoils of the world”. At a later stage, we plan to make unique story strings (objectives) that will lead you through different battle boards, in a effort to complete it.

Also to mention some other updates.

  • New viking skins for the new tribes that will be introduced shortly
  • The armory had a big art upgrade, and changes to its setup.
  • Added a new tactical Card, The Bear Trap.
  • Added new animations to the figurines
  • AI units can now also use special abilities.
  • Major optimization pass on the Lost Norse battle board
  • Introduced the Unique items, such as the Skull of Norse.

And a great deal of other stuff…

Ingame_TheArmory

We hope that you will enjoy all the new content at we hope you enjoy it.

Have a nice weekend everybody.

Best regards

The Wartile Team

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Wartile Launches on Early Access on Steam March 17th

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EADate2_BannerHi Wartile Warriors

It’s with great pleasure and excitement that we finally can announce Wartile Early Access launch date on Steam to March 17th. With now 3 years of development the team are proud and happy. that we have come such a long way and now fell confident to launch Wartile on Early Access.

Feedback from the community have been a huge help for us in locating and prioritize our battles in the game design, but also in how to design features to come. We would like to share some of the feedback with you. In the 0.4.4 update many players felt frustrated by the combat mechanics and the cooldown system locking down figurines. With the 0.4.4.2 This was changed and navigation of the figurines during combat got much more fluent and the reception was very positive.

Wartile_BB_LostNorse_ZoomOn Difficulty we raised the bar significantly throughout all Battle Boards and that shows on the feedback. Still the majority welcomed the change as a step in the right direction, with a few who voiced their fear of it getting to hard too enjoy the story.

HowHardIsItKnowing that most of you guys love a real challenge and realizing that life as a Viking was no dance on roses, we are currently implementing difficulty levels on each battle board that will unlock when you have completed all objectives on the board. This new level contain more trained enemies and additional encounters, but will also offer you the chance to unlock some unique equipment. The new Board difficulty levels will not break it for those who are just looking for a great experience, but don’t want to die trying.

Wartile_BB_Hillside_Zoom

From our latest Closed Alpha round we asked our players where they would like to see the next improvements.

NewFeatures

For the next update we will introduce many new features to Wartile, as the pie chart above states, there is a desire for more playable content, deeper combat and customization. To highlight what we are working on here is a short summary, we will be going into details when we are just about the release the updates, as we work very iterative on each feature. Just now we are working on adding a Shop where you will be able to spend all the loot you earn. The first thing you will be able to buy is figurine classes, that you can bring with you into battle. Second we are introducing Enemy abilities adding more depth to the combat. Something that was highly requested by the Community. We have started adding Board difficulty levels that can be unlocked by completing all objectives, something that greatly will increase the single player content with a challenging experience and new rewards. We are also bringing in new Warrior and Spearman versions with their own abilities and different stats. We are also updating the whole story in a effort to add more local lore and story to each battle board. We hope that these new features will be well received.

steam_logoAs always, If you have questions, comments or feedback, you are welcome to visit the Steam Community Hub for a more direct dialog with us or the Community.

For the next newsletter update we will focus a bit on each Figurine class and how combining their attributes and abilities in the battle matters.

Kind regards

The Wartile Team

 

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Wartile November Newsletter

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Hi Everyone and welcome to our November Newsletter.

Everyday that passes, Wartile grows in content, features, polish and community. Seeing the growing interest in this project is a tremendous motivation for keep going, improving adding and optimizing everything we have built up so far and we can’t wait to share it all with you. We still have a lot of work to do on Wartile, but we think its almost time to share the game with those of you who want to be an active part of its development.

Link to the Newsletter

First a big thanks to all of you of you who have been part of the Closed Alpha and provided us with detailed feedback and exit ratings. It helps us to better understand your game experience and prioritize our attention on features that matters to you.

With the next major update, we focus on the multiplayer experience, introducing a better quick match system and friend invites. So, if you want to give your friends an honest beating make sure they sign up to the Closed Alpha and make sure to tell us about your (hopefully) winning experience afterwards.

Since our last newsletter we have created a lot of new content and tweaked many features. Here is just to mention a few.

  • Two new Battle boards set in an isolated dystopic swamp
  • Figurines can now level up, unlocking stats and new ability cards
  • Deeper caves have been added to the Hillside Battle board
  • Changes to all encounters on all Battle boards to increase difficulty
  • Possible to navigate with keyboard
  • Added new godly and tactical cards
  • New figurine ability cards

Please notice that most updates wont go live before our next update in a weeks time!

 

steam_logoIf you have questions, comments or feedback, you are welcome to visit the Steam Community Hub for a more direct dialog with us or the Community. The Steam group already have 1.677 members, and we try to answer any questions as fast as possible.

 

zaxisWe are also happy to announce that we have received founding from Zaxis ApS. This allow us to further develop and polish Wartile before going early access on Steam. Zaxis ApS is also behind Zaxis games who are producing Fimbul The Jotun Child, another really cool Viking game.

 

This was all for now, we are looking forward to bring you more news about our next big update in a weeks time, until then .. have fun everyone and we hope to see you in-game.

Best regards

Michael Rud

CEO & Creative Director

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Wartile will be a Nordic Game 2016

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Thanks to our good friends at Epic Games, we have a booth at the Unreal Engine stand at Nordic Games. There you will be able to check out a demo of Wartile and have a friendly chat with us. We will be joined by other talented Unreal Engine developers you can check out here.

For the NG16 Indie day we have been nominated for the
 Indie Sensation Award. This is a great honor for us and it also means you will be able to find an extra demo of Wartile in this section. Cross your fingers for us!
We are looking forward to seeing you all at NG16.